Good morrow fine sir/madame, prithee, look upon my
Dishonored review with good taste. I just felt like introducing my review that
way because everyone in Dishonored wears frilly shirts but sports the drabbest
of American accents. When will someone make a Downton Abbey video game where you
can play Jack the ripper and kill everyone with a samurai sword carved from Edgar
Allen Poe’s bones?!
Dishonored, the bastard child of Thief and Bioshock but to
be honest I think Bioshock should get a DNA test because it looks a bit more
like fable than Thief, but hey I like Fable too so maybe we can leave Jeremy
Kyle out of it for now.
You play Corvo a rubbish bodyguard turned misunderstood
magical assassin who seems to have misunderstood the meaning of the job title ‘assassin’
since you have to not kill anyone to get the good ending but the bad ending isn't that bad anyway so who cares?
First impressions of the game it looks like an old pc game, I'm not usually the graphic nazi type, I think complaining about graphics is
something that is reserved for the elite class of pc gamers and eight year
olds, and the average gamer has bigger things to worry about like game-play and
storyline. Nevertheless the game looks a bit ‘rough’.

.
So Corvo is banged up because as a silent protagonist who doesn't sign, his defence case didn't have a leg to stand on. So after being
bashed on the bonse you wake up in prison and we’re meant to believe he’s been
there for a substantial amount of time to justify butchering all his prison
guards.
Bingo bango he’s been head-hunted to join a group of exceptionally
uninteresting and lazy rebels as the man who goes on suicide missions while
they sit in the pub all day thinking up new ways to get him killed. They give
you a shiny disappearing sword and a really subtle mask that says ‘I'm just
going about my daily business officer’. Although I don’t really see the point
of the mask since everyone and their mum attacks you on sight anyway as if them
knowing who you were would make a difference.
The game play is pretty fun it does feel like Bioshock with a
bit of climbing thrown in. You also get like a steampunky pistol that is oddly
satisfying to fire because it has a great noise and big puff of smoke like a
musket or something but this hurts the ebb and flow of a stealth game a wee bit.
I like the little things like the magical disappearing sword that he hold front
grip in combat and reverse grip while stealthing.
As a magical assassin you might not be surprised to hear
Corvo can pull a rabbit out of a hat then shove it up someone’s arse. He can
also teleport, possess living things, summon rats, see in the dark, stop time
and.... make....wind!?
Ok so teleportion; probably not the best word because it’s
just line of sight dashing really you can’t travel through matter you can’t
even go through a fence, but it will be the power you use the most as most of
the time it’s the only one you can afford because all of the good powers take
too much mana to use.
Onto possession, this was the most promising power and it’s
the reason I was interested in the game but like ten minutes in and I’m reading
a loading screen that’s telling me when possessing someone all you can do is
open doors and walk about.... so what’s the point!? All that hype and it’s just
a less effective version of 47 changing clothes. Also you don’t even get to
possess people until later so you spend the first part of the game just getting
close ups of rat arses.

Seeing in the dark is pretty self explanatory and you can
also see through walls and see their cones of vision, the wind power is just
that you create wind, it’s magic not rocket scientist most things in front of
you won’t be in front of you when you use that power.
The best power is probably the time slowing/stopping power
but of course time powers in games are treated like fire from mount Olympus ‘Man is not ready for such great power! We
must regulate it and make them rely on drinking lots of potions and only allow
them to stop time long enough to make it completely useless.’
Why do games these days give us ultimate power but only a
teaspoon at a time? Whatever happened to magic meters recharging? Deus Ex would
have been perfect if the main character wasn’t completely dependent on
chocolate bars. There have been games about stopping time and possessing people
on much older consoles that were awesome, so I can only assume games are
getting gradually worse.
Once you’re over the initial wonder of the powers the game
gets a little repetitive and there aren’t even that many powers, everything
about it is borrowed, it has no original ideas or characters and no atmosphere
whatsoever. The characters are wooden and boring and you’re supposed to care
about the empress dying even though you only meet her for literally a minute
before she’s killed. How do you care about characters when the game is so
formulaic and leaves no room for character development?

I don’t get what this game has against killing people you
don’t usually see assassins trying to find alternative methods of conflict
resolutions that aren't stabbing someone in the neck. The morality of this game
makes no sense because the alternatives for killing people in the game usually
involve fates worth than death, like being sold into slavery. This is the
reason I hate morality system in games not because they’re a bad idea because
morality in games is an important framework, it’s just usually implemented in
the worst possible way.
For instance; giving you the option to save or drown
orphans then getting mad at you for choosing to drown them... YOU GAVE ME THE
CHOICE!! I don’t see why you should be penalized for making a binary choice.
Games designers just use morality as a tool to make you play the game twice, it doesn't matter to them if it makes sense.
Where
I think it fails is it has no sense of humour, it’s trying to be like thief and
fable but it takes itself far too seriously. It’s just blank and emotionless
and it has no sense of fun or real character. It just thinks it can throw
together a bunch of game elements stolen from other games, tack on a tired plot
and away it goes, without any real effort gone into atmosphere or character
development.
It
also makes me laugh that games designers think they can put books in games to
add sub-narrative and back story but don’t realise the game has to be
interesting to make you want to learn the back story why would you want to read
more filler?!
I
think if I made this game I would have taken more time to get to know the
characters, I would have made the intro much longer like fable so the empress’s
death was more hard hitting and so you could see the conspiracy slowly
unfolding just short of actually stopping it. Also I would have made Corvo’s
prison time playable. A) Because I love games set in prisons and (not because
of the showers) B) because it would give Corvo more character because it just
seems like he goes from heroic body guard to shadow stalking neck hater in the
drop of a hat. Also more free roaming sections with sub-missions would give the
city of Dunwall more character. I just think the game feels rushed and
unpolished with a distinct lack of direction.
All
in all the game is just a massive let down for me, I really had high hopes for
this game as Bioshock , Fable and Thief are some of my favourite games and this
game just failed to deliver that sense of atmosphere and immersion. It didn't take me anywhere it didn't do anything new or interesting it just didn't work
it’s like putting all the best music in the world into a machine to combine them
and then Justin Bieber moonwalks out and brings about the end of days.