
Games are the tenth art (Alain et Frédéric Le Diberder 1998 l’univers des jeux video) they are a 'bizarre digital hybrid' (Poole 2000 Trigger Happy) that follow the same principles as films do; just like a film they include the arts of music and
acting and design and editing but they add game play. ‘You’ are what separates
games from films. This is why games have the power to be far more engaging than
films or books or plays because you are a part of it.

Although
you could argue the same can be said for a book because it requires you to
engage your imagination, but you cannot determine the outcome of the book you are
still just an onlooker, you can only effect the story aesthetically, changing how the people look or their
surroundings in the book, you have no power in the world of the book, you and
the book are still separate.
Games tick all the
boxes of sense experience of plays or paintings and push further into that
realm of undiscovered pleasures. Video games are the new coliseum where someone
can indulge in all the violence and implied sex their heart desires and until
recently (as in the last 10 years or so) they were seen as a child's pursuit and now undoubtedly they are much more. Reaching down into hidden parts of our minds tickling our lizard brains and
taking us to places we dare not go in reality. So why can’t they be art?
The level of work and effort that goes into them and the
minds behind them, the music, the story, and the aesthetics are all as much a
part of games as they are films, so what’s the difference? A huge amount of
thought and creativity not to mention time goes into just one game, and today; acting talent as well, a la Heavy Rain and L.A Noire, the line is blurring. Still there is so much scepticism when it comes to acknowledging games as art.
Art is all about sense experience yet video games are the masters of the senses taking us further than any film ever could. There's not a film on the planet that could hope to compete with the cold sweat and terror mixed with a biting feeling of loneliness and melancholy I felt walking through the streets of Silent Hill. The depth of despair and raw adrenaline cut with madness conjured in the mind of Max Payne. The awe struck by games like Shadow Of the Colossus when you come face to face with one or when you first set eyes on Rapture from the bathysphere in Bioshock.
No block buster on the planet could ever come close to that feeling because you are there right in the moment, you feel everything whereas a film or a painting is a hand me down set of feelings it's the crumbs from someone else's sensory plate. You see someone crying and you should feel sad, you see someone smiling you should feel happiness the art world is full of all these signs telling you how to feel. Games sometimes signpost themselves like this in terms of moral choices but most of the time the way you feel about a game is purely subjective, the same game I rave about for weeks a friend of mine could turn around and say; "S'alright" and I just give a little smile and in my head I just scream "Uncultured wanker!" and walk away.
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