
“A sense of pleasurable control implies some modicum of separation: you are apart from what you are controlling” (Poole 2000 Pg 77)
You want to be a part of games but at the same time you want to be separated enough so you can make choices you wouldn't necessarily make in real life. You don’t want it to be real because that would make it boring or terrifying or painful. You want to be emotionally attached to characters in games so you care about them but you don’t want to be hurt by them.

So in terms of consoles like the wii where they try to
involve the player more in the movements of the game with a motion controller
this is an attempt to draw the player further into the game world physically.
This in my opinion reaches a point where it gets ridiculous why would you want
a really realistic bowling video game when you can just go bowling without the
expense of buying a wii? The whole console is just a novelty, I don’t doubt
that it’s changed the culture of gaming forever in terms of expanding the fan
base of gaming but is that a good thing or will games become more generic
trying to pander to more markets alienating hardcore gamers? What we need to be focusing on is making the stories more involving not the control systems.
I remember walking into a Gamestation and seeing a middle aged woman and I thought to myself; 'She must be lost'. Not long ago the only people that entered Gamestation or any game shop were spotty teenagers, mostly boys, mostly single (Me included). To see an adult who didn't work there usually meant they were stepping into the dangerous territory of buying a game for their child/grandchild/captive and they needed help. On the other hand this person was in fact purchasing a wii with wii fit and as I stood in ear shot I heard them say; "It's better than the gym innit". A cold sweat came over me as I realised that this place was not a sanctuary for lonely adolescents any more, it had become just another shop. The wii has made gaming a norm and now no one is excluded there are games about cooking and caring for pets, dancing, flower arranging... working in a funeral home, lots of things along those lines. The wii sort of opened the world up to gaming and whether that's good for games as a media or bad for them as an artform only time will tell.

No comments:
Post a Comment